Send a message

Note:

Before you can get started, you need to do the following:

Using the Conversation API, you can send messages to any channel you have configured. This tutorial shows you how to set up and send a message in a .Net Core application.

Steps:
  1. Set up your .Net Core application
  2. Send your first message

Set up your .Net Core application

  1. Create a new folder where you want to keep your app project. Then, open a terminal or command prompt to that location.
  2. Create a new .Net Core console app with the following command:
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    dotnet new console
  3. Add the Newtonsoft.Json NuGet package.
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    dotnet add package Newtonsoft.Json

Modify your application

Note:

This tutorial uses basic authentication for testing purposes. We recommend OAuth 2.0 authentication in a production environment. Read more about authentication methods here.

  1. Open the Program.cs file in your project folder. Replace all of the code in the Main method with the following code:
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    SendMessage sendMessage = new SendMessage("App_Id", "Channel", "Identity");
    sendMessage.send(sendMessage, "Access_Key", "Access_Secret", "Project_Id");
    Console.ReadLine();
  2. Assign your values to the following parameters:
ParameterYour value
App_IdFind your app ID on your Sinch dashboard.
Access_KeyFind your access key on your Sinch dashboard.
Access_SecretFind your access secret on your Sinch dashboard.
Note: Access secrets are only available during initial key creation.
Project_IdFind your project ID on your Sinch dashboard.
ChannelThe channel you want to use to send the message. Available channels are configured for the app on your Sinch dashboard. This guide assumes you've started with an SMS channel, but you can use any channel configured for your app:
  • SMS
  • MESSENGER
  • MMS
  • RCS
  • WHATSAPP
  • VIBER
  • VIBERBM
  • INSTAGRAM
  • TELEGRAM
  • KAKAOTALK
  • APPLEBC
  • LINE
IdentityThe ID of the contact to which you want to send the message.
  1. Save the file.
  2. Next, create a new file in the project folder named Message.cs. Populate that file with the "Message.cs" code found on this page and save the file. This code sends a text message.
Note:

This sample code is configured for the US region. If your Conversation API app wasn't created in the US region, replace all instances of https://us.conversation.api.sinch.com with https://eu.conversation.api.sinch.com in the sample code.

Message.cs

This code sample is to be used with the instructions on this page to build an application that will send a message.

// Find your App ID at dashboard.sinch.com/convapi/apps
// Find your Project ID at dashboard.sinch.com/settings/project-management
// Get your Access Key and Access Secret at dashboard.sinch.com/settings/access-keys
using System;
using System.Net.Http;
using System.Text;
using Newtonsoft.Json;

public class Recipient
{
    public Identified_By identified_by {get; set;}

    public Recipient(string channel, string identity)
    {
        identified_by = new Identified_By(channel, identity);
    }
}
public class Identified_By
{
    public Channel_Identity[] channel_identities {get; set;}

    public Identified_By(string channel, string identity)
    {
        channel_identities = new Channel_Identity[] { new Channel_Identity(channel, identity) };
    }
}
public class Channel_Identity
{
    public string channel {get; set;}
    public string identity {get; set;}

    public Channel_Identity(string channelVar, string idVar)
    {
        channel = channelVar;
        identity = idVar;
    }
}
public class Message
{
    public Text_Message text_message {get; set;}

    public Message()
    {
        text_message = new Text_Message(); 
    }
}
public class Text_Message
{
    public string text {get; set;}

    public Text_Message()
    {
        text = "Text message from Sinch Conversation API.";
    }
}

public class SendMessage
{
    public string app_id {get; set;}
    public Recipient recipient {get; set;}
    public Message message {get; set;}

    public SendMessage(string appIdVar, string channel, string identity)
    {
        app_id = appIdVar;
        recipient = new Recipient(channel, identity);
        message = new Message();
    }   
    
    public string encodeAuth(string key, string secret)
    {
        var plainTextBytes = Encoding.UTF8.GetBytes(key + ":" + secret);
        return Convert.ToBase64String(plainTextBytes);
    }

    public async void send(SendMessage sendMessage, string key, string secret, string projectId)
    {
        using (var client = new HttpClient())
        {
            client.DefaultRequestHeaders.Add("Authorization", "Basic " + encodeAuth(key, secret));
            string json = JsonConvert.SerializeObject(sendMessage);
            var postData = new StringContent(json, Encoding.UTF8, "application/json");
            var request = await client.PostAsync("https://us.conversation.api.sinch.com/v1/projects/" + projectId + "/messages:send", postData);
            var response = await request.Content.ReadAsStringAsync();

            Console.WriteLine(response);
        }
    } 
}
  1. Before executing your code, you must first compile your application. Execute the following command:
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    dotnet build

Send your first message

Now you can execute the code and send your test message. Run the following command:

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dotnet run

You should receive a message in your configured messaging platform.

Next steps

Now that you know how to send a message, learn how to handle an incoming message.

Additional resources

Read the links below to learn more:

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Message.cs

This code sample is to be used with the instructions on this page to build an application that will send a message.

// Find your App ID at dashboard.sinch.com/convapi/apps
// Find your Project ID at dashboard.sinch.com/settings/project-management
// Get your Access Key and Access Secret at dashboard.sinch.com/settings/access-keys
using System;
using System.Net.Http;
using System.Text;
using Newtonsoft.Json;

public class Recipient
{
    public Identified_By identified_by {get; set;}

    public Recipient(string channel, string identity)
    {
        identified_by = new Identified_By(channel, identity);
    }
}
public class Identified_By
{
    public Channel_Identity[] channel_identities {get; set;}

    public Identified_By(string channel, string identity)
    {
        channel_identities = new Channel_Identity[] { new Channel_Identity(channel, identity) };
    }
}
public class Channel_Identity
{
    public string channel {get; set;}
    public string identity {get; set;}

    public Channel_Identity(string channelVar, string idVar)
    {
        channel = channelVar;
        identity = idVar;
    }
}
public class Message
{
    public Text_Message text_message {get; set;}

    public Message()
    {
        text_message = new Text_Message(); 
    }
}
public class Text_Message
{
    public string text {get; set;}

    public Text_Message()
    {
        text = "Text message from Sinch Conversation API.";
    }
}

public class SendMessage
{
    public string app_id {get; set;}
    public Recipient recipient {get; set;}
    public Message message {get; set;}

    public SendMessage(string appIdVar, string channel, string identity)
    {
        app_id = appIdVar;
        recipient = new Recipient(channel, identity);
        message = new Message();
    }   
    
    public string encodeAuth(string key, string secret)
    {
        var plainTextBytes = Encoding.UTF8.GetBytes(key + ":" + secret);
        return Convert.ToBase64String(plainTextBytes);
    }

    public async void send(SendMessage sendMessage, string key, string secret, string projectId)
    {
        using (var client = new HttpClient())
        {
            client.DefaultRequestHeaders.Add("Authorization", "Basic " + encodeAuth(key, secret));
            string json = JsonConvert.SerializeObject(sendMessage);
            var postData = new StringContent(json, Encoding.UTF8, "application/json");
            var request = await client.PostAsync("https://us.conversation.api.sinch.com/v1/projects/" + projectId + "/messages:send", postData);
            var response = await request.Content.ReadAsStringAsync();

            Console.WriteLine(response);
        }
    } 
}